Yeah buddy, we're hardcore when it comes to gaming.
Please post your epic gaming stuff here.
For myself, I hate that most open world games like the ones Bethesda makes, the NPC's are either your buddies, or go all out aggro on you. There's almost no neutrality.
I hate that. It's certainly one of my many pet peeves, LOL !. ;)
I think Rockstar did a much better system in Red Dead and GTA, in regards to NPC's.
In Skyrim/Fallout, someone or a group sees you, and they almost instantly aggro, and attack you. It seems a shame to me that they deny you the chance to become a leader/friend of the Super mutants or whatever. To me, that would just make games a bit deeper. I really liked that you could have relationships in Dragon Age. I haven't played them yet, but I've also heard the same about Mass Effect.
I guess that also what I don't like about Destiny. The Hive/Cabal/Fallen/Vex just outright HATE you, without really explaining why in game. In Destiny, if the Cabal and Vex are fighting, if they see you, they instantly stop fighting each other, and all focus on killing you.
I think Halo did this much better. You over time even earn a begrudging reputation with the Covenant, and they even fight with you a few times, to battle a common foe.
I would like to see a time when games become deeper than "point here, shoot this". Games are entertainment. And I think that games should have more story telling, to get you more personally involved. The first "Game of Thrones" game did this wonderfully, even though it had a shitty combat system.
You tell me; and I wrong or right ?
Please post your epic gaming stuff here.
For myself, I hate that most open world games like the ones Bethesda makes, the NPC's are either your buddies, or go all out aggro on you. There's almost no neutrality.
I hate that. It's certainly one of my many pet peeves, LOL !. ;)
I think Rockstar did a much better system in Red Dead and GTA, in regards to NPC's.
In Skyrim/Fallout, someone or a group sees you, and they almost instantly aggro, and attack you. It seems a shame to me that they deny you the chance to become a leader/friend of the Super mutants or whatever. To me, that would just make games a bit deeper. I really liked that you could have relationships in Dragon Age. I haven't played them yet, but I've also heard the same about Mass Effect.
I guess that also what I don't like about Destiny. The Hive/Cabal/Fallen/Vex just outright HATE you, without really explaining why in game. In Destiny, if the Cabal and Vex are fighting, if they see you, they instantly stop fighting each other, and all focus on killing you.
I think Halo did this much better. You over time even earn a begrudging reputation with the Covenant, and they even fight with you a few times, to battle a common foe.
I would like to see a time when games become deeper than "point here, shoot this". Games are entertainment. And I think that games should have more story telling, to get you more personally involved. The first "Game of Thrones" game did this wonderfully, even though it had a shitty combat system.
You tell me; and I wrong or right ?
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